Tag Archives: learning

Teaching Through Tinkering

I wrote about the Tinkering School, Engineering camp previously. I am a strong believer in the value of helping kids (even adult kids – the few that haven’t resigned themselves to limited capacity to wonder since they now are grown up and not suppose to waste their time dreaming) explore their ideas and assisting them in making those ideas into reality. I think this is the best way to learn, not learning to pass a test, but learning to gain knowledge and accomplish things. Here is a nice 15 minute talk by the founder of the Tinkering School, Gever Tulley: “Turning Curriculum Design On Its Head: Engage First Then Look for Learning Within”

The format of the tinkering school is week long sessions where the kids stay overnight.

Some quotes: “we would use real tools and real materials and we would build real things, not model building, [but instead] actual building.” “create a meaningful experience and learning will follow”

Gever Tulley recently published: Fifty Dangerous Things (You Should Let Your Children Do).

Related: Home Engineering: Building a HovercraftKids Need Adventurous PlayAutomatic Cat FeederScience Toys You Can Make With Your KidsWhat Kids can Learn

Arduino: Open Source Programmable Hardware

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language and the Arduino development environment.

The boards can be built by hand or purchased preassembled; the software can be downloaded for free. The hardware reference designs (CAD files) are available under an open-source license, you are free to adapt them to your needs.

See the getting started guide to try for yourself.

Related: Home Engineering: Physical Gmail NotifierSelf Re-assembling Robots
Lego Mindstorms Robots Solving: Sudoku and Rubik’s CubeBabbage Difference Engine In Lego

Dolphin Delivers Deviously for Rewards

Deep thinkers

At the Institute for Marine Mammal Studies in Mississippi, Kelly the dolphin has built up quite a reputation. All the dolphins at the institute are trained to hold onto any litter that falls into their pools until they see a trainer, when they can trade the litter for fish. In this way, the dolphins help to keep their pools clean.

Kelly has taken this task one step further. When people drop paper into the water she hides it under a rock at the bottom of the pool. The next time a trainer passes, she goes down to the rock and tears off a piece of paper to give to the trainer. After a fish reward, she goes back down, tears off another piece of paper, gets another fish, and so on. This behaviour is interesting because it shows that Kelly has a sense of the future and delays gratification. She has realised that a big piece of paper gets the same reward as a small piece and so delivers only small pieces to keep the extra food coming. She has, in effect, trained the humans.

Her cunning has not stopped there. One day, when a gull flew into her pool, she grabbed it, waited for the trainers and then gave it to them. It was a large bird and so the trainers gave her lots of fish. This seemed to give Kelly a new idea. The next time she was fed, instead of eating the last fish, she took it to the bottom of the pool and hid it under the rock where she had been hiding the paper. When no trainers were present, she brought the fish to the surface and used it to lure the gulls, which she would catch to get even more fish. After mastering this lucrative strategy, she taught her calf, who taught other calves, and so gull-baiting has become a hot game among the dolphins…

Too bad for the poor gulls but this is pretty cool. Plus it serves gulls right, one stole my breakfast a few years ago when I was down in Florida.

Related: Dolphins Using Tools to HuntFriday Fun: Dolphins Play with Air Bubble RingsBird Using Bait to FishDolphin Rescues Beached WhalesWhen Performance-related Pay Backfires

Learning Design of Experiments with Paper Helicopters

Paper helicopter stairwell dropPhoto showing the helicopter test track by Brad

Dr. George E.P. Box wrote a great paper on Teaching Engineers Experimental Design With a Paper Helicopter that can be used to learn principles of experimental design, including – conditions for validity of experimentation, randomization, blocking, the use of factorial and fractional factorial designs and the management of experimentation.

I ran across an interesting blog post on a class learning these principles today – Brad’s Hella-Copter:

For our statistics class, we have been working hard on a Design of Experiments project that optimizes a paper helicopter with respect to hang time an accuracy of a decent down a stairwell.

We were to design a helicopter that would drop 3 stories down within the 2ft gap between flights of stairs.

[design of experiments is] very powerful when you have lots of variables (ie. paper type, helicopter blade length, blade width, body height, body width, paperclip weights, etc) and not a lot of time to vary each one individually. If we were to individually change each variable one at a time, we would have made over 256 different helicopters. Instead we built 16, tested them, and got a feel for which variables were most important. We then focused on these important variables for design improvement through further testing and optimization.

Related: 101 Ways to Design an Experiment, or Some Ideas About Teaching Design of Experiments by William G. Hunter (my father) – posts on design of experimentsGeorge Box on quality improvementDesigned ExperimentsAutonomous Helicopters Teach Themselves to FlyStatistics for Experimenters

Experimenting Social Network

Social media is definitely a fad filled with lots of ways to waste time. It also does have real value, ways to connect to things people care about and wish to focus on. Reddit is a good site for finding interesting resources online. Sub-reddits are topical areas within Reddit (I have set up management and investing sub-reddits). A new experiment subreddit looks very interesting:

Each experiment will go through a few threads. The first step will be a query for experimental methods. Someone will present a problem or piece of information they want to find out, and then others will suggest methods. Once this is agreed upon, it will be carried out, and a second thread will be posted detailing the method and providing a place to post results via the comments. Then, a third thread can be made to discuss the results. Having more than one thread for every experiment will make things more accessible and easier to sort.

Don’t research ways other people have experimentally determined these things. Submit original ideas to the experimental design thread. Try to come up with a novel way to discover things, but don’t be completely limited by this suggestion. This is chiefly about rediscovery, not repeating someone else’s experiment, but sometimes there’s fun and merit in that as well.

I have joined. You can go to Reddit and join this subreddit to see experiences with experimenting to learn about the world around us.

Related: posts about experimentingGeneral Relativity Einstein/Essen Anniversary TestCurious Cat StumbleUponHome Experiment: Deriving the Gravitational ConstantDell, Reddit and Customer FocusJoel Spolsky Webcast on Creating Social Web ResourcesEncyclopedia of Life, social scienceJohn Hunter Online

Cell Culture Lab Tour

Joanne Loves Science includes many webcasts on science, take a look for yourself. She contacted me through the post ideas page. She teaches mammalian cell culture techniques and the concepts of stem cells and tissue engineering in the Bioengineering Department at the University of Illinois. In this webcast she provides a tour of the cell culture lab.

Related: post on scientists at workTour the Carnegie Mellon Robotics LabCERN Tour webcastYoung Geneticists Making a Difference

Magenta is a Color

Electromagnetic spectrum chartElectromagnetic spectrum chart from the Wikimedia Commons

Yes, Virgina, there is a magenta by Chris Foresman

There is a nasty rumor making its way around the interconnected series of tubes we call the Internet.

As visible light enters the eye and strikes the cone cells, the cells send electrical signals along the optic nerve to the brain. This is how our body “senses” light. Our brain interprets those three separate sensations to produce the perception that we call “color.”

The truth is, no color actually exists outside of our brain’s perception of it. Everything we call a color—and there are a lot more than what comes in your box of Crayolas—only exists in our heads. We define color in terms of how our brains process the stimuli produced by a mix of wavelengths in the range of 400–700nm hitting specialized cells in our eyes—”one, or any mixture, of the constituents into which light can be separated in a spectrum or rainbow,” says the OED. Elliot’s article might be better titled, “Magenta is not a single wavelength of electromagnetic radiation in the ‘visible’ spectrum, but our brain perceives it anyway.”

This is a great article that uses science to explain interesting details about our brains and how we perceive the external world.

Related: How Our Brain Resolves Sightmore posts using science to explain the worldScience Explains: Flame ColorElectromagnetic SpectrumIllusions, Optical and Other

Building Engineers by Letting Kids Build Robots

Building engineers

This year Google has enthusiastically supported my initiative to bring a local group of girls closer to technology through the FIRST Robotics Competition.

“People claim that only with the perspective of years can you know how much influence a particular event has had on you,” Tal Tzangen says and proceeds to explain how she is convinced her participation in the FIRST Robotics Competition last year has significantly changed the course of her life. Tal, a 17 year old girl from a rural part of Israel, was taking technology courses at her school, not because she was particularly interested in technology but because the other options seemed even less appealing to her. Although Israel is also known as “Silicon Wadi,” Tal thought technology was “just for geeks.” Last year she agreed to be a member of a newly forming FIRST team, not knowing what she was letting herself in for.

The competition involves 1,686 teams from more than 42,000 high schools spanning the U.S., Brazil, Canada, Chile, Germany, Israel, Mexico, the Netherlands, the Philippines, Turkey, and the U.K. Each team has six weeks to build a robot from a common kit of parts provided by FIRST. Then, they compete with other robots in a new game devised each year.

She has enlisted some pre-high school girls with the hope of serving as a role model to them. Likewise, she has encouraged the forming of a FIRST LEGO team (9-14 year olds) to ensure the “next generation” for the Robotics Competition.

Related: Lunacy – FIRST Robotics Challenge 2009National Underwater Robotics ChallengeBuilding minds by building robotsLEGO Sumo Robotic Championship

Promoting Bio-Literacy

Wisconsin State Herbarium tries to ‘counteract bio-illiteracy’

“In a past century people could go outside and name the flowers or trees,” said Ken Cameron, the herbarium’s director. “Now you take a kid outside and the most they can say is, ‘It’s a tree.’ If we can get students in and get them excited, then I think we’ve helped to counteract bio-illiteracy.”

Herbaria are becoming more of a rarity. And the UW-Madison has the third largest collection of any public university in the country, behind the universities of California and Michigan. At many universities, botany has been absorbed into large biology departments, and collections put into storage. That has not happened at UW-Madison.

“The combination of having a botany department and a big herbarium is getting pretty rare,” said David Baum, botany department chairman. “And more and more herbaria are closing or making the decision to move off campus into storage, which has a real negative effect on research.”

The University of Wisconsin-Madison Herbarium, founded in 1849 (the year the University was founded), is a museum collection of dried, labeled plants of state, national and international importance, which is used extensively for taxonomic and ecological research, as well as for teaching and public service. It contains the world’s largest collection of Wisconsin plants, about one-third of its 1,000,000 specimens having been collected within the state. Most of the world’s floras are well represented, and the holdings from certain areas, such as the Upper Midwest, eastern North America and western Mexico, are widely recognized as resources of global significance.

Related: Plants can Signal Microbial Friends for Helpposts on plantsRainforestsThe Avocado

Science Commons: Making Scientific Research Re-useful

Science Commons is a project of Creative Commons. Like other organizations trying to support the advancement of science with open access they deserve to be supported (PLoS and arXiv.org are other great organizations supporting science).

Science Commons has three interlocking initiatives designed to accelerate the research cycle – the continuous production and reuse of knowledge that is at the heart of the scientific method. Together, they form the building blocks of a new collaborative infrastructure to make scientific discovery easier by design.

Making scientific research re-useful, help people and organizations open and mark their research and data for reuse. Learn more.

Enabling one-click access to research materials, streamline the materials-transfer process so researchers can easily replicate, verify and extend research. Learn more.

Integrating fragmented information sources, help researchers find, analyze and use data from disparate sources by marking and integrating the information with a common, computer-readable language. Learn more.

NeuroCommons, is their proof-of-concept project within the field of neuroscience. The NeuroCommons is a beta open source knowledge management system for biomedical research that anyone can use, and anyone can build on.

Related: Open Source: The Scientific Model Applied to ProgrammingPublishers Continue to Fight Open Access to ScienceEncyclopedia of LifeScience 2.0 – Biology