Tag Archives: Technology

Google Art Project – View Art from the Hermitage, the Met…

Google Art Project lets you view art from the Hermitage, Van Gogh Museum, the Met, Tate Britain, National Gallery and more museums around the world. The site lets you navigate the museum (similar to Google street view) and zoom in for very close looks at the the works of art.

close up of the Face of Venus, Birth of Venus by Botticelli

The image above is a close up view of the Birth of Venus by Sandro Botticelli. In the lower right of the image you can see the portion of the painting that this view is zoomed into.

You can create your own artwork collects, which is a cute feature. Unfortunately it is tied to the still incredibly broken Google ideas on social Internet applications. I find it amazing that a company that does so many things so well, can have such continuously bad ideas about social applications.

Related: Van Gogh Painted Perfect TurbulenceGet Your Own Science ArtMetropolitan Museum of Art photosMuseum of Modern Art photosArt of Science 2006

Getting Closer to a Universal Translator

I wrote the following to my friend yesterday

> for those that haven’t picked up English, pretty soon Google translate
> will do a decent enough job of imitating a universal translator
> through my cell phone to get by 🙂

And today my brother tweeted this video:

Ok, not quite a universal translator yet, but we are moving in the right direction.

Related: Aztec MathHolographic Television on the WayDroid IncredibleLego Mindstorms Robots Solving Sudoku and Rubiks Cube

Real Time Hologram Projection Getting Closer

A team led by the University of Arizona professor of Materials Science and Engineering Nasser Peyghambarian has developed a new type of holographic telepresence that allows the projection of a three-dimensional moving image without the need for special eyewear such as 3D glasses or other auxiliary devices.

“Holographic telepresence means we can record a three-dimensional image in one location and show it in another location, in real-time, anywhere in the world,” said Peyghambarian, who led the research effort.

“Holographic stereography has been capable of providing excellent resolution and depth reproduction on large-scale 3D static images,” the authors wrote, “but has been missing dynamic updating capability until now.”

The prototype device uses a 10-inch screen, but Peyghambarian’s group is already successfully testing a much larger version with a 17-inch screen. The image is recorded using an array of regular cameras, each of which views the object from a different perspective. The more cameras that are used, the more refined the final holographic presentation will appear.

Related: Holographic Television on the Way3D Printing is HereVideo GogglesJetsone Jetplane Flys Over the English Channel
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Google’s Self Driving Car

Google thinks big. Google thinks like engineers. Google is willing to spend money taking on problems that other companies don’t. They have been developing a car that can drive itself. They see a huge amount of waste (drivers lives and drivers time) and seek a solution.

Larry and Sergey founded Google because they wanted to help solve really big problems using technology. And one of the big problems we’re working on today is car safety and efficiency. Our goal is to help prevent traffic accidents, free up people’s time and reduce carbon emissions by fundamentally changing car use.

So we have developed technology for cars that can drive themselves. Our automated cars, manned by trained operators, just drove from our Mountain View campus to our Santa Monica office and on to Hollywood Boulevard. They’ve driven down Lombard Street, crossed the Golden Gate bridge, navigated the Pacific Coast Highway, and even made it all the way around Lake Tahoe. All in all, our self-driving cars have logged over 140,000 miles. We think this is a first in robotics research.

Our automated cars use video cameras, radar sensors and a laser range finder to “see” other traffic, as well as detailed maps (which we collect using manually driven vehicles) to navigate the road ahead. This is all made possible by Google’s data centers, which can process the enormous amounts of information gathered by our cars when mapping their terrain.

To develop this technology, we gathered some of the very best engineers from the DARPA Challenges, a series of autonomous vehicle races organized by the U.S. Government. Chris Urmson was the technical team leader of the CMU team that won the 2007 Urban Challenge. Mike Montemerlo was the software lead for the Stanford team that won the 2005 Grand Challenge. Also on the team is Anthony Levandowski, who built the world’s first autonomous motorcycle that participated in a DARPA Grand Challenge, and who also built a modified Prius that delivered pizza without a person inside.

Related: Larry Page and Sergey Brin WebcastEnergy Secretary Steve Chu and Google CEO Eric Schmidt Speak On Funding Science ResearchGoogle’s Ten Golden RulesCMU Wins $2 million in DARPA Auto Race

sOccket: Power Through Play

In a fun example of appropriate technology and innovation 4 college students have created a football (soccer ball) that is charged as you play with it. The ball uses an inductive coil mechanism to generate energy, thanks in part to a novel Engineering Sciences course, Idea Translation. They are beta testing the ball in Africa: the current prototypes can provide light 3 hours of LED light after less than 10 minutes of play. Jessica Matthews ’10, Jessica Lin ’09, Hemali Thakkara ’11 and Julia Silverman ’10 (see photo) created the eco-friendly ball when they all were undergraduates at Harvard College.

photo of sOccket creators: Jessica Matthews, Jessica Lin, Hemali Thakkara and Julia Silverman

sOccket creators: Jessica Matthews, Jessica Lin, Hemali Thakkara and Julia Silverman

They received funding from: Harvard Institute for Global Health and the Clinton Global Initiative University. The

sOccket won the Popular Mechanics Breakthrough Award, which recognizes the innovators and products poised to change the world. A future model could be used to charge a cell phone.

From Take part: approximately 1.5 billion people worldwide use kerosene to light their homes. “Not only is kerosene expensive, but its flames are dangerous and the smoke poses serious health risks,” says Lin. Respiratory infections account for the largest percentage of childhood deaths in developing nations—more than AIDS and malaria.

Related: High school team presenting a project they completed to create a solution to provide clean waterWater Pump Merry-go-RoundEngineering a Better World: Bike Corn-ShellerGreen Technology Innovation by College Engineering Students

Watch a June 2010 interview on the ball:
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Friday Fun: Robocup 2010, Robot Football

Robocup 2010 took place in Singapore and 2 German team faced each other in the finals. Robocup is an international research and education initiative. RoboCupRescue is a related effort to develop rescue robots for hostile environments.

Related: RoboCup 2008: Robot Football (Soccer)Robot Playing Table TennisToyota Develops Thought-controlled Wheelchair

Letting Children Learn – Hole in the Wall Computers

The hole in the wall experiments are exactly the kind of thing I love to lean about. I wrote about them in 2006, what kids can learn.

Research finding from the Hole in the Wall foundation:

Over the 4 year research phase (2000-2004), HiWEL has extensively studied the impact of Learning Stations on children. Hole-in-the-Wall Learning Stations were installed in diverse settings, the impact of interventions was monitored and data was continually gathered, analyzed and interpreted. Rigorous assessments were conducted to measure academic achievement, behaviour, personality profile, computer literacy and correlations with socio-economic indicators.

The sociometric survey found:

  • Self-organizing groups of children who organize themselves into Leaders (experts), Connectors and Novice groups.
  • Leaders and Connectors identified seem to display an ability to connect with and teach other users.
  • Key leaders on receiving targeted intervention, play a key role in bringing about a “multiplier effect in learning” within the community.
  • Often girls are seen to take on the role of Connector, who initiates younger children and siblings (usually novices with little or no exposure to computers) and connects them to the leaders in the group

I believe traditional education is helpful. I believe people are “wired” to learn. They want to learn. We need to create environments that let them learn. We need to avoid crushing the desire to learn (stop de-motivating people).

If you want to get right to talking about the hole in the wall experiments, skip to the 8 minute mark.

Related: Providing Computer to Remote Students in NepalTeaching Through TinkeringKids Need Adventurous PlayScience Toys You Can Make With Your Kids

Wind Power Capacity Up 170% Worldwide from 2005-2009

graph of global installed wind power capacity from 2005-2009Chart showing global installed wind energy capacity by Curious Cat Science and Engineering Blog, Creative Commons Attribution. Data from World Wind Energy Association, for installed Megawatts of global wind power capacity.

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Globally 38,025 MW of capacity were added in 2009, bringing the total to 159,213 MW, a 31% increase. The graph shows the top 10 producers (with the exceptions of Denmark and Portugal) and includes Japan (which is 13th).

Wind power is now generating 2% of global electricity demand, according to the World Wind Energy Association. The countries with the highest shares of wind energy generated electricity: Denmark 20%, Portugal 15%, Spain 14%, Germany 9%. Wind power employed 550,000 people in 2009 and is expected to employ 1,000,000 by 2012.

From 2005 to 2009 the global installed wind power capacity increased 170% from 59,033 megawatts to 159,213 megawatts. The percent of global capacity of the 9 countries in the graph has stayed remarkably consistent: from 81% in 2005 growing slowly to 83% in 2009.

Over the 4 year period the capacity in the USA increased 284% and in China increased 1,954%. China grew 113% in 2009, the 4th year in a row it more than doubled capacity. In 2007, Europe had for 61% of installed capacity and the USA 18%. At the end of 2009 Europe had 48% of installed capacity, Asia 25% and North America 24%.

Related: Wind Power Provided Over 1% of Global Electricity in 2007USA Wind Power Installed Capacity 1981 to 2005Wind Power has the Potential to Produce 20% of Electricity by 2030

Tool to Make Creating Android Applications Easy

I am skeptical this will be really useful but it is a good thing to try. I can believe we could get good tools to allow non-programmer to create simple applications – but I think it will take years to get decent tools. Try App Inventor for Android. I might have to try it myself.

I would image sure most of the applications created will be horrible. It certainly is different from Apples attempts to restrict developers of iPhone apps as much as possible. The move certainly seems to open the development of simple applications beyond those that “are thrilled when a computer reminds them they’re missing a bracket or semicolon” 🙂

Related: Arduino: Open Source Programmable Hardware4 and 8 Year Old Sisters Impress with SqueakApp Inventor for AndroidDroid Incredible